Items can be dragged from the 3D views directly onto groups (where they become members of the group), or into the Schematic viewport. To load a bitmap that is not applied to geometry or a backdrop item, drag it into a non-3D Viewport. If dragged into a 3D Viewport, it appears as a backdrop item. When you drag and drop an image onto geometry, it appears as a texture on a material. You can also load images by simply dragging and dropping them from the operating system onto Modo.
Once loaded, images in the Clips list appear throughout the application in applicable menus. Using the Add Clips button in the Images viewport, you can open an OS-specific dialog box to locate and select an image.
One is from the Images viewport, typically located near the Item List and Shader Tree viewports on the right side of the default interface. There are several ways you can load images into Modo. With so many different uses, it is necessary to support a great number of image formats. They can also be used to light the scene, where information captured in the image can illuminate rendered images. They are also useful as backdrops for modeling, providing reference for shape and scale. You are here: System and Files > File Commands > Bitmap Image Formats Bitmap Image Formatsīitmap images are an essential component of texturing, painting and image-based sculpting.